Dragon Warrior Monsters 2 Rom Hack
For Dragon Warrior Monsters 2: Cobi's Journey on the Game Boy Color, a GameFAQs message board topic titled 'Are there any hacks of DWM2?' Dragon Warrior Monsters 2: Cobi's Journey Cheats. Dragon Warrior Monsters 2: Cobi's Journey cheats, Easter Eggs, Tips, and Codes for GBC.
Hello guys; its time for another review by me. This time I'm doing a review on one of my favorite Game Boy Color games I used to play when I was a child; Dragon Warrior Monsters 2: Tara's Advanture.
I'm going to discuss both the positives and the negatives of this game (In my previous reviews I didn't go into much detail on the negatives). Alright here we go. Graphics- 9 Since Dragon Warrior Monsters 2: Tara's Advanture is a Game Boy Color game, the graphics might seem out of date by today's standards. But back in the day when the Game Boy Color system was all you could play, the graphics overall are quite impressive.
When you first start out in Greatlog (the home area you start in and the place your trying to save), Greatlog is a very detailed area. It has the only bank in the game where you can store items, the only place where you can breed monsters, and the place where you manage your pet inventory. There is a lot more in Greatlog and overall the town is the only 'highly detailed' town in the entire game. Another area where the graphics stand out is when you enter one of the games 'dungeons'. For example when I enter the Mine Dungeon, I get the feeling that I'm actually inside a cave that is being mined.
Another example is when I enter the Haunted Forest Dungeon, I get the feeling that I'm actually inside an actual Haunted Forest. Overall the dungeons are really unqiue and designed very good. The graphics are also pretty good during the battle bits of the game. Each magic move has a unique appearence that is quite unique and beautiful. For example when I have one member of my party use the 'Fireball' spell, a stream of fire will move across the screne burning enemies. Another example is if I use the 'Blaze' spell, a buff of fire will erupt from the bottom of the screne burning the oppossing monster.
There is some downsides to the graphics. Unlike Greatlog, the other towns in the game are not very detailed. Most of them just have your standard inns, item shops, and pubs. You'll find yourself just stopping in these towns to buy items, revive your party, and heal your party. If the creators could have added more features and really improved the other towns and add more features.
Another problem is that when an enemy uses a magic spell, nothing appears on the screen. Instead a message will pop up explaining how much damage the enemy has done to your party.
I find this quite odd. While the magic attacks are very unique, the physical attacks are highly disappointing. Unlike how creative the magic was done, once you tell someone in your party to physically attack the enemy, the enemy just 'blinks' if struck and you'll get a message about how much damage the physical attack did. The 'Boost' abilities are also disappointing.
When I ask someone in my party to use an ability like 'Upper' for example, nothing graphically happens. Instead you'll get a message on the bottom of the screen about how much your parties attack or defense rose. But what is most disappointing, is that if an enemy uses the same 'Upper' ability, something does end up happening.
While its not unique or all that impressive, I still think its odd that when I use 'Upper' no graphic appears, but if the enemy does use 'Upper' a graphic does appear. Finally while the Dungeon areas are well done graphically, the World Map area is rather poor. The World Map while big, isn't that graphically unqiue. It does have mountains, trees, and towns; these are just from a birds-eye view and are not actually to scale (particularly the towns once you enter them).
Sound- 9 Dragon Monster Warrior 2's sound is quite unique. Similar to the different sound scores when you enter different towns in Pokemon; each 'World' you visit has its unqiue sound. Also the Dungeon's have there own unique sound as well. Some like Greatlog's is very upbeat and smoothing, while some like the Cave Dungeon is scary and creepy.
When you face off against the Bosses, the battle music changes from its default music. You'll notice that most of the sound comes froma Flute or another similar Wind Insturment, so if you can't stand it, then I suggest that you turn the music off on the game or on your computer. There is some drawback to the sound. While each World and Dungeon has its unique sound, some stay the same. For example when I unlike 'Side-World' areas (Worlds that are not required to enter via the Main plot), the music doesn't change from its default music. This also happens when you enter a town in the 'Side-World' areas, as the music remains on the default town music.
This is disappointing, but its not overall bad. A major problem with the music is that when you enter a battle, it has only 2 music scores to pick from: Default or Boss. If the monster's your facing is not a boss, then you'll get the Default music 100% of the time. I find it disappointing that the Battle music has a lack of variety. Finally, while the music overall is good; it can get annoying after a while. Torrent Hidden Expedition Smithsonian Castle Collector's Edition. When your spending 2 hours grinding your party listening to the same default World and Battle music, you might end up becoming annoyed after a while.